(408) 646-9160 firstname.lastname@example.org
I am looking for a C++ developer position leveraging my 20 years of experience
(in 3D and/or Visualization and/or Geo) within reasonable transit distance of
- Environments: Windows, Linux
- Areas of Expertise: Geospatial formats and geodata processing, terrain visualization,
point clouds, procedural content generation, framerate and scene quality optimization, 3D
file formats, 3D/6D input devices, global sources of geodata, immersion and usability issues in interactive
3D applications, GUI design and implementation, webmapping.
- Commonly Used APIs: OpenGL/OpenSceneGraph,
- Commonly Used Tools: Visual C++, Global Mapper, Blender, Cygwin, GDAL/OGR,
wxFormBuilder, Xfrog, Photoshop, Expression Web, CMake/SVN, InnoSetup, Doxygen
- October 2011– November 2012: Google, Mountain View, CA: Self-driving
- Developed an Android app (Java/OpenGL-ES) to show interactive 3D sensor/roadmap
data from the car on a passenger-side tablet, including surrounding vehicles
and realtime LIDAR pointcloud data, sampled to transmit smoothly over USB.
- Working with UX designers to implement (C++/google3) the in-dashboard
2D GUI which converts the complex state machine of the car into a user experience
focusing on simplicity, clarity and safety. After months of iteration, user
testing and re-design, the UI was received very positively by the wider
- October 2010– October 2011: 510 Systems, Berkeley, CA
Developed (in C++/OpenGL) a paged rendering framework, built on OpenSceneGraph,
to process and smoothly draw datasets with billions of LIDAR points. Gained
expertise on vertical datum transformation, an important but oft-neglected aspect
of 3D geodata.
- 2004 - 2008: VTP Consulting / Freelance development
Numerous clients, chiefly in Europe and Australia. I provided development
services to implement desired 2D/3D visualization functionality by adapting
the VTP and other open-source libraries to meet client needs. (For
ESRI people, the VTP software is probably
best explained as a completely open alternative to ArcScene).
- July 2002 - June 2004: Open Planning
Project, New York City, NY
Added a level of 3D WFS client functionality to support their efforts in
advancing a free, distributed, and open geographic information infrastructure.
- April 2002 - June 2002: Itron/Linesoft
Inc., Spokane, WA
Provided consulting on geospatial data issues and C++ development support
for the interactive 3D component of a new product, TL-Pro, an engineering tool
for power transmission lines.
- March 2001 - March 2002: Virtual Technologies Inc. (Immersion
Corp.), Palo Alto, CA
Did development, testing and documentation for a legacy 3D IDE SimStudio,
transforming it into a sellable commercial tool,
Studio. Worked with the
VR device. Re-wrote their primary application (Device Calibration) from
Java to C++ with open, platform-independent APIs.
- February 2001: Planet 9 Studios,
San Francisco, CA
an "Web 3D" merchandise visualization application,
Coleman Virtual Backyard.
- 1997-2000: Intel Corporation,
Santa Clara, CA
Developed tools and applications intended for advanced parallel architectures,
supporting distributed simulation and rendering. Created massive interactive
3D environments with high image quality based on real geospatial data to catalyze
the demand for future, higher-performance hardware platforms.
Corporation, Mill Valley, CA
Did development, testing, and support for WorldToolKit, at
the time the world's most mature 3D/VR API, and World Up, a powerful
development environment for rapid prototyping of 3D/VR applications. I also
did world creation for service contracts. Handled all aspects of product
development, including documentation, demo and sample creation, customer training,
interface design, technical support, version control, trade show presentation,
debugging and feature implementation, quality assurance and user tutorials.
- 1990-1992: VersaSoft Corporation, San Jose, CA
Development, testing, and support for dBMAN, a portable DBMS. Ported
the application to many different platforms including DOS, Macintosh, TOS, AmigaOS,
and many varieties of Unix. Wrote and indexed a 400-page manual using FrameMaker.
Wrote and supported a portability layer for cross-platform GUI development.
- 1989: Vision Research Lab, California Institute of Technology
Wrote, in C and ARexx, a communication and visualization interface
for a data acquisition device gathering data on the process of vision in live
||2011: Design and implementation of a rendering framework and
testbed for efficiently paging very large LIDAR datasets (hundreds
of GB), built on Qt and OSG. This example shows points colored by
laser intensity, and a gradient profile section.
||Design and implementation of the software
for the Virtual Terrain Project,
a set of Open Source libraries and applications which enable the rapid
construction of interactive 3D scenes from geospatial data for anywhere
on the planet. Fully internationalized UI supporting a user community
in 132 countries. Creation and maintenance of a corresponding website
acknowledged as the globally leading information source on the subject
of terrain visualization.
||Implemented real estate
map search for Clark
AJAX to the mapping API, and a C preprocessor to convert/reproject parcel
boundary GIS data from Shapefile to WKT for database storage.
Refined the UI based on client feedback. Notable for being the
only regional property search to display the polygon outline of every
property in a slippy map.
- 1988-1990: California Institute of Technology, Pasadena, CA
Pursued a degree in Engineering and Applied Science / Computer Science
- Aside from software development and supporting the worldwide VTP user community,
I have built and maintained websites for many
nonprofit organizations, have produced food and a cash crop of tea (Camellia
sinensis) on my organic family farm, operate the farm's
blog, taught food sustainability
subjects, provided education and maintained a
mailing list relating
to sustainable tropical agriculture.