virtual humans: organizations and projects
CVSSP: 3D-Vision Virtual People
the shape of a specific person is captured by mapping 2D silhouette information from orthogonal view colour images onto a generic 3D model
Christian Babski
of LIG-EPFL
put up a page for
Virtual Humanoids in VRML 2.0
which includes a sample humanoid
raises an interesting point: "It is useless to generate as many surfaces as joints for regions such as the neck/head or for the spine. All body joints will be useful when we are able to perform body envelop deformation according to their value."
the nice folks of the
Visualization and Virtual Reality Group
at the
NIST
offer the following pages
anatomical
Joint Descriptions
the interactive
Kinematics 'R Us
MIRALab
, famous for
Marilyn,
is headed by Nadia and Daniel Thalmann
CHARM: Comprehensive Human Animation Resource Model
works together with the
EPFL Computer Graphics Lab
BODY Proposal - extracts from the MPEG4 SNHC proposal
The
Center for Human Modeling and Simulation
, famous for
Jack,
is headed by Norm Badler
Virtual Humans for Animation, Ergonomics, and Simulation
Real-Time Control of a Virtual Human Using Minimal Sensors
JackMOO home page [defunct]
The
VRML Humanoid Animation Working Group
(H_ANIM)
VRML Humanoid Spec 1.0
the
Virtual Humans Architecture Group (V-HAG)
seems to be an ancestor/parent organization? now defunct.
The
UCSC Perceptual Science Laboratory
is working on facial animation.
Automatic Animation of Human Arm Motions
uses path-planning algorithms from robotics to automatically generate computer animation sequences for human figures
paper entitled
Planning Motions with Intentions
in the the conference proceedings of Siggraph '94
The Animation Lab at Georgia Tech's
Graphics, Visualization, and Usability
Center
lots of work on simulating human motion, using SD/FAST, not in realtime
WonderSpace
was a project at Matsushita Electric Industrial, around 1997
whitepaper
WonderSpace
: A Realistic VRML Humanoid Animation Technology and Its Application
some cartoon avatars and work on streaming motion capture data
Gandalf
: A Communicative Humanoid
project of Kristinn R. Thórisson at MIT. MediaLab
a "talking head" that communicates -- with speech, gesture, intonation, facial expression
latest version is the
Conversational Humanoid
("2nd generation")
The
Persona project at Microsoft Research
exploring
social user interfaces
that employ an explicitly anthropomorphic character to interact with the user in a natural spoken dialogue
unfortunately, they're using a cartoon parrot, not a human.
Cutting edge virtual actress/singer Kyoko Date, the most photorealistic virtual human to date, was a product of Japan's top modeling agency
Kyoko Date Info Page
at one point, she was brought to life (realtime motion-capture) by OZ interactive.
Bruce Lamming
has a project tentatively called
OOM
, for creating realistic humanoid models including musculature.
A highbrow art project -
Bodies© INCorporated
- claims to be a "investigation into social psychology and group dynamics, actualized in corporate structure." ... whatever! ... it uses body models from Viewpoint and lets you play with them in a VRML2 browser.
WebManga was a weird experiment in using 3d characters in realtime on top of conventional 2D manga [no longer online]
Many Japanese
Otaku
have chosen humanoid modeling as a fetishistic hobby - need current links.